What works and what doesn't is at your DM's discretion.įocus (10th Level. A leather strap that holds a sword to your back isn't suitable for this feature. The sheath must have a shape and material that is fit for bludgeoning attacks. A weapon doesn't need to have the light property for you to be able to perform attacks with its sheath. You must have a free hand to hold the scabbard with to use this feature. If the weapon is of a +1 variety or stronger, the sheath will inherit the weapon's features, providing additional bonus +1 AC and attacks with it perform as if it were a +1 Club (same for +2, +3 and so on). In addition, you can use your bonus action to use the sheath for attacking. The sheath works like a shield, providing +2 AC but without hindering the ability to use Judgment Posture. You gain the ability to use your weapon's sheath to parry and block attacks. You regain all expended uses when you finish a long rest. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). Whenever you take the Attack action to perform a Judgment Cut, you can make an additional Judgment Cut. However, in such conditions you can still use the feature to attack targets that are within normal range for your weapon. As such, Judgment Cut does not work without an atmosphere such as air or a liquid like water. The attacks, like sound, require a medium to travel through. You can also choose to stop maintaining the stance as a free action. You remain in Judgment Posture until you move, are moved, go prone, get disarmed or fail a concentration saving throw. You can double this range by deepening your commitment to it, but doing so makes attack rolls against you have advantage until your next turn. You rapidly unsheath and sheathe again to make an Attack action against a target up to 15ft away. You can perform a Judgment Cut while in Judgment Posture. You can only assume and maintain the Judgment Posture if you are wielding a melee weapon that can deal slashing damage and you may not use a shield or heavy armor as they will hinder your speed. The stance requires you to maintain concentration on it. As a Bonus Action you can sheathe your weapon and assume the Judgment Posture. Commoners will barely notice your blade moved at all from it's scabbard. Your remarkable speed in mastering the quick-draw allows you to cleave the very air itself to deliver slashing blows beyond normal range. Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators Keep Little Questions in the megathreadįull rules with additional explanations can be found here.Keep Problem Player talk in the megathread.External Links & Advertising are limited to active community members.Only three kinds of posts are allowed here: DMing Questions, Advice and tools. Please refrain from downvoting legitimate questions. We are not only for new DMs, but the bulk of the posts will no doubt be submitted by newer DMs. We welcome DMing questions, DMing advice or tools to help DMs old and new. The aim of this subreddit is to serve as a platform for learning to DM. Before Submitting a Question, Please Check our Rules Remove All Need Advice See Advice Only See Resources Only Join the Discord
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